Android Instructions

SoccerMeter tracks the ball possession performance of your favorite soccer team compared to the opponent.

NOTICE: To prevent software piracy each copy of SoccerMeter for AndroidTM is licensed to the particular AndroidTM device it is installed to when purchased at Google PlayTM. SoccerMeter verifies valid Google PlayTM purchase for your device via internet connection at launch. If you do not have internet connectivity at the field, you can still collect and save data for as many games as you wish, but viewing and E-mailing the data may be temporarily disabled until such time as SoccerMeter is run with working internet connection.

Asterisks (*) denote features of SoccerMeter for Android that are NOT present in SoccerMeter Lite for Android.

Start by entering team names into the text fields at the top and then press the Start/Stop to start the game clock running when the referee blows the opening whistle.

Press a large First Touch button whenever a player from that team gets their first touch on the ball. The First Touch button should not be pressed again until a different player gets a first touch, or possession is otherwise turned over to the other team (out of bounds, foul, etc.). Consecutive First Touch button presses for the same team add to that team's Pass Count and improve their Pass Comp% . The SoccerMeter also automatically keeps track of each team's Time of Possession (both time and percentage). Pass Strings indicate how well a team maintains possession by stringing longer series of passes together.

The First Touch button layout enables easy thumb tap entries without having to look away from the action on the soccer field. Using the Sound Setup page, different audio sounds can be assigned to each team to confirm button presses. The SoccerMeter user can also record their own CUSTOM sound to play for each team.

Shots and Goals buttons track those important statistics. When a goal is scored the name/number of the scorer (and assister) can be recorded (if desired) for the Scoring Summary*. If a button is mistakenly pressed, the error can be quickly corrected using the nearby or overlapping minus (-) button.

Use the Half buttons for separately recording 1st and 2nd half statistics. The Reset button clears all statistics in preparation for starting a new game.

Game Summary*

In SoccerMeter the statistics by half and game totals are presented together on the Game Summary page. The E-mail button on this page facilitates easy transmission of SoccerMeter game summaries to team coaches, and fans, and the gamedata@soccermeter.com database. You can Save games to the Saved Games archive for later viewing and E-mailing. The Scoring Summary of SoccerMeter lists the time and scorers of goals for each team.

Setup

The Setup page enables custom set-up of important features, including the game clock (how long is a half, should the clock count up or down, should the clock stop running when a goal is scored). The Inactivity Timeout setting (in seconds) is the maximum Time of Possession that can be credited to a team between First Touch button presses so that a team does not recieve undue credit when the ball is out of play for a long time period with the clock running. Time of Possession (both time and percentage). You can also set the minimum number of consecutive passes that are required before the Soccer Meter credits a team with a Pass String. The Switch Sides button interchanges which side of the screen each team occupies. The E-mail List* button lets you manage a list of addresses as your default TO list when E-mailing SoccerMeter game data. The Game Type* button in SoccerMeter lets you tag the level of the game you are tracking for compilation into the gamedata@soccermeter.com database. In the future this database will be posted online at http://www.soccermeter.com) and will let you view the compiled average possession statistics sorted by various levels of play submitted by all users of SoccerMeter.

Sounds Setup*

The Sounds Setup* page of SoccerMeter lets you setup different sounds that your Android device plays when each team's First Touch button is pressed. The sound you select (or record yourself) using the picker wheel should nominally correspond to the jersey color or name of the team. This provides audio confirmation that you hit the correct First Touch button – without you having to take your eyes off of the game – in order to promote maximum accuracy of the statistics you are collecting for your team. Use of earphones is recommended for maximum effectiveness of Soccer Meter sound features. The Play buttons play the sounds you have selected for each team in the picker wheel. The Record CUSTOM button lets you record one-second duration sounds (such as you speaking the team's actual name) to be played when a team's First Touch button is pressed. As soon as your finger lifts up from the Record CUSTOM button your Android® device microphone is recording for a one-second period. After recording you must select CUSTOM in the sound picker wheel in order for your recorded CUSTOM sound to play on every First Touch button press.

Saved Games*

The Saved Games* page shows you the list of games that are saved on your device. Simply tap on an entry in the list to view and E-mail the game data, or tap the Edit button if you want to delete a game from the list.

See various i touch buttons throughout the SoccerMeter app for further assistance.

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