iPhone Instructions

SoccerMeter and SoccerMeter Lite track the ball possession performance of your favorite soccer team compared to the opponent.

Asterisks (*) denote features of SoccerMeter that are not present in SoccerMeter Lite.

Start by entering team names into the text fields at the top and then press the Start/Stop to start the game clock running when the referee blows the opening whistle.

Press a large First Touch button whenever a player from that team gets their first touch on the ball. The First Touch button should not be pressed again until a different player gets a first touch, or possession is otherwise turned over to the other team (out of bounds, foul, etc.). Consecutive First Touch button presses for the same team add to that team's Pass Count and improve their Pass Comp %. SoccerMeter also automatically keeps track of each team's Time of Possession (both time and percentage). Pass Strings indicate how well a team maintains possession by stringing longer series of passes together. If a button is mistakenly pressed, the error can be quickly corrected using the nearby or overlapping minus (-) button. If you want to temporarily suspend the accumulation of a team's Time of Possession while the ball is not actually in play, keep your thumb pressing down on the First Touch button; when the ball is put back into play lift up your thumb and the Time of Possession will resume accumulating.

The First Touch button layout enables easy thumb tap entries without having to look away from the action on the soccer field. Using the Sound Setup* page, different audio sounds can be assigned to each team to confirm button presses. The SoccerMeter user can also record their own CUSTOM sound to play for each team*.

Shots and Goals buttons track those important statistics. When a goal is scored the name/number of the scorer (and assister) can be recorded (if desired) for the Scoring Summary*. If a button is mistakenly pressed, the error can be quickly corrected using the nearby or overlapping minus (-) button.

Use the Half buttons for separately recording 1st and 2nd half statistics*. The Reset button clears all statistics in preparation for starting a new game.

Game Summary*

In SoccerMeter the statistics by half and game totals are presented together on the Game Summary page*. The E-mail button on this page facilitates easy transmission of SoccerMeter game summaries to team coaches, and fans, and the gamedata@soccermeter.com database*. You can Save games to the Saved Games archive for later viewing and E-mailing*. The Scoring Summary of SoccerMeter lists the time and scorers of goals for each team*.

Setup

The Setup page enables custom set-up of important features, including the game clock (how long is a half, should the clock count up or down, should the clock stop running when a goal is scored). The Inactivity Timeout setting (in seconds) is the maximum Time of Possession that can be credited to a team between First Touch button presses so that a team does not recieve undue credit when the ball is out of play for a long time period with the clock running. Time of Possession (both time and percentage). You can also set the minimum number of consecutive passes that are required before the Soccer Meter credits a team with a Pass String. The Switch Sides button interchanges which side of the screen each team occupies. The E-mail List button lets you manage a list of addresses as your default TO list when E-mailing SoccerMeter game data. The Game Type button in SoccerMeter lets you tag the level of the game you are tracking for compilation into the gamedata@soccermeter.com database*. This database (online at http://www.soccermeter.com) lets you view the compiled average possession statistics sorted by various levels of play submitted by all users of SoccerMeter.

Sounds Setup*

The Sounds Setup page of SoccerMeter lets you setup different sounds that your iPhone® or iPod touch® plays when each team's First Touch button is pressed*. The sound you select (or record yourself) using the picker wheel should nominally correspond to the jersey color or name of the team. This provides audio confirmation that you hit the correct First Touch button – without you having to take your eyes off of the game – in order to promote maximum accuracy of the statistics you are collecting for your team. Use of earphones is recommended for maximum effectiveness of Soccer Meter sound features. The Play buttons play the sounds you have selected for each team in the picker wheel. The Record CUSTOM button lets you record one-second duration sounds (such as you speaking the team's actual name) to be played when a team's First Touch button is pressed. As soon as your finger lifts up from the Record CUSTOM button your iPhone® or iPod touch® microphone is recording for a one-second period. After recording you must select CUSTOM in the sound picker wheel in order for your recorded CUSTOM sound to play on every First Touch button press.

Saved Games*

The Saved Games page shows you the list of games that are saved on your device*. Simply tap on an entry in the list to view and E-mail the game data, or tap the Edit button if you want to delete a game from the list.

Messaging Setup*

Here you can setup to message instant score updates to devoted fans who can't be at the field. Score updates are sent at the end of the half and on each goal, as long as your device has network access at the field. The message content will popup for you to edit and send, or cancel sending as you see fit. You can Text Message OR Tweet, but not both at the same time. You can add recipients to your Text Message Recipients list from your Contacts or manually entering numbers (and optional names) by hitting the + button at the upper left of the list. For SoccerMeter to send Tweets from your Apple device, the Twitter app must be installed and properly configured for you to send Tweets. You only have to turn the Tweet feature on in SoccerMeter – the Twitter app handles the rest (including your Twitter account settings).

See various Info touch buttons throughout the SoccerMeter app for further assistance.

Asterisks (*) denote features of SoccerMeter that are not present in SoccerMeter Lite.

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