SoccerMeter Tablet (for Android™) tracks the ball possession and shotmaking performance of your favorite soccer team compared to the opponent.
SoccerMeter Tablet is intended for Android™ tablet devices with 7-inch or larger screens, and is available only in the English language at this time.
Start by entering team names into the text fields at the top and then press the Start/Stop to start the game clock running when the referee blows the opening whistle. The Start/Stop button can also be used to pause the clock and re-start the clock (for leagues that actually stop the game clock for injuries, cards, timeouts, etc.)
Press a large First Touch button whenever a player from that team gets their first touch on the ball. The First Touch button should not be pressed again until a different player gets a first touch, or possession is otherwise turned over to the other team (out of bounds, foul, etc.). Consecutive First Touch button presses for the same team add to that team's Pass Count and improve their Pass Comp %. SoccerMeter Tablet also automatically keeps track of each team's Time of Possession (both time and percentage). Pass Strings indicate how well a team maintains possession by stringing longer series of passes together. If a button is mistakenly pressed, the error can be quickly corrected using the nearby or overlapping minus (-) button.
The large First Touch buttons enable easy thumb tap entries without having to look away from the action on the soccer field. Using the Setup page, different audio sounds can be assigned to each team to confirm button presses. SoccerMeter iPad users can also record their own CUSTOM sounds to play for each team.
The Shot On, Shot Miss, Corner, Foul, and Goal buttons respectively track those important statistics. These and additional statistics that are calculated and saved for the Game Summary are more fully detailed in the Game Summary instructions section below. When a Goal is scored the name/number of the scorer (and assister) can be recorded (if desired) for inclusion in the Game Summary.
Use the Half buttons for separately tracking and recording 1st and 2nd half statistics. Pressing the Reset button initiates a sub-menu that allows the user to choose:
- New Game – Clears all statistics and initializes the game clock in preparation for starting a new game.
- Change Clock – Directly enter the time the game clock should be set to in minutes and seconds.
- Overtime – Set up the game clock and statistics collection for and extra time / overtime periods.
Use the selections in the top left menu to navigate throughout SoccerMeter. This includes Setup various game and clock settings, Email or Save the present Game Data, or view a listing of all Saved Games on your device that you can recall, view, or E-mail. The Switch Sides menu selection interchanges which side of the Android Tablet screen each team appears on.
Note that from all screen in SoccerMeter Tablet, you can immediately navigate back to this main SoccerMeter data entry screen by tapping on the SoccerMeter icon in the upper left corner.
In SoccerMeter Tablet the game statistics by each half and total are summarized together on the Game Summary page.
Below is the list and descriptions of statistics that are calculated and displayed for each team by half and game total:
- Goals – Registered when the Goal button is pressed.
- Shots On Goal – Shots on target (registered by pressing the Shot On or Goal buttons) with decent velocity that the keeper actually makes a save or a goal is scored.
- Missed Shot Attempts – All poor shot attempts (registered by pressing the Shot Miss button), including whiffs, duffs, slow rollers that the keeper easily picks up, and off target shanks.
- % Shot Attempts on Goal – The percentage of all shot attempts that were on target.
- % Shot Attempts Scored – The percentage of all shot attempts that ended up as goals.
- First Touches – The number of first touches registered by the First Touch button.
- Time of Possession – Accumulated team possession time in minutes and seconds.
- Time of Possession % – Percentage of time a team is in possession of the ball.
- Pass Count – Number of completed teammate-to-teammate passes.
- Pass Completion % – Percentage of player possessions that end in successful completed pass or shot on goal.
- Pass Strings – Number of "Strings" of multiple consecutive passes by a team.
- Average Pass String Length – Average number of consecutive passes in a team's Pass String.
- Longest Pass String – The longest string of consecutive passes by a team.
- Corners – Number of corner kicks registered by pressing the Corner button.
- Fouls Committed – Registered by pressing the Fouls button.
- Goalkeeper Saves – Saves made by the team's goalkeeper (corresponds to the opposite team's Shots On Goal count).
- Goalkeeper Save % – Percentage of all Shots On Goal saved by this team's goalkeeper.
Selecting the Scoring Summary menu item at the top of this page will show you an editable summary of the goals scored during the game. Using other top menu selections you can Email or Save the game data or navigate to other SoccerMeter screens.
The Setup pages enable custom set-up of important game tracking features.
The upper left screen region allows the user to setup game clock behavior, including half duration, should the clock count up or down, and should the clock stop running when a goal is scored. The Inactivity Timeout setting (in seconds) is the maximum Time of Possession that can be credited to a team between First Touch button presses so that a team does not recieve undue Time of Possession (both time and percentage) credit when the ball is out of play for a long time period with the clock running. You can also set the minimum number of consecutive passes that are required before the SoccerMeter credits a team with establishing a Pass String.
The Game Level spinners on the middle left let you tag the level of the game you are tracking for compilation into the firstname.lastname@example.org database. This database is posted online for your use at no charge at http://www.soccermeter.com and will let you view the compiled average possession statistics sorted by various levels of play submitted by all users of all versions of SoccerMeter.
The E-mail List button takes you to screen that lets you manage a list of addresses as your default send list when E-mailing SoccerMeter Tablet game data.
The Sounds Setup region along the bottom half of the Setup screen lets you setup different First Touch Sounds that your Android Tablet plays when each team's First Touch button is pressed. The sound you select (or record yourself) using the picker wheel should nominally correspond to the jersey color or name of the team. This provides audio confirmation that you hit the correct First Touch button – without you having to take your eyes off of the game – in order to promote maximum accuracy of the statistics you are collecting for your team. Use of earphones is recommended for maximum effectiveness of Soccer Meter sound features. The Play buttons play the sounds you have selected for each team in the picker wheel. The Record CUSTOM button lets you record one-second duration sounds (such as you speaking the team's actual name) to be played when a team's First Touch button is pressed. As soon as your finger lifts up from the Record CUSTOM button your tablet's microphone is recording for a one-second period. After recording you must select CUSTOM in the sound picker wheel in order for your recorded CUSTOM sound to play on every First Touch button press.
The Saved Games page shows you the list of games that are saved on your device.
Use the top menu selections to set what action you want to occur when you tap on an entry in the list. So if you wanted to erase a game from the list, just hit the Delete menu selection at the top, then tap on the game in the list that you want to delete. When you are finished with this list, you can either tap on the Done menu selection or hit the SoccerMeter icon at the upper left.
See various Info touch buttons throughout the SoccerMeter for Antroid Tablet app for further assistance.